15
Unreal Based Productions
5
Games
25
Series Lit
3
Feature Films
Additional Lighting Work
Environment and cinematic lighting excerpts of Real-time & Traditional Compositing work.
MORE additional work examples can be found on my -Portfolio Site-
Recommendations
Billy came onto the project and immediately was an asset to the team. His in-depth Unreal knowledge helped out the team, and he was always happy to answer any questions or help out coworkers with any issues they were having. Kristin Sholler
Lead Lighting Artist, Aspyr
Billy's dedication to his work is exceptional, and he possesses the technical skills required to handle the challenges of working in our constantly evolving lighting and rendering pipeline without letting the challenge of new technology slow down his creative output.. Jeff Alcantara
CG Supervisor, Reel FX
Billy is a hard worker that has had good patience with technical problems. My favourite thing about having Billy on the team was his team spirit & passion for what we do. He always participates in team functions & brought character to the team that is irreplaceable. Liz Hemme
Lighting Supervisor, Reel FX
In addition to his collaborative personality, he also did a fantastic job as a lighting artist; he consistently hit the mark on the tone and look art directors wanted, and was consistently praised for his work. Kristin Sholler
Lead Lighting Artist, Aspyr
I loved having Billy on the lighting team because he made sure all of the lighters remained part of the group. Billy is a great teammate and he would be a valuable addition to any production team. Jeff Alcantara
CG Supervisor, Reel FX
I was impressed by his work ethic, attention to detail and great eye for lighting and composting. Even under the pressure of tight deadlines Billy was able to produce fantastic shots at a quality far above what I expected. Billy also has a great sense of humor and is a pleasure to work with Scott Sanderson
Lighting Supervisor, Hawaii Animation Studios
Billy is a stand out lighting artist and I would be happy to recommend him for any position. Kristin Sholler
Lead Lighting Artist, Aspyr
He was attuned to the studios sensibilities which allowed him to head off potential problems early and bring critical issues to my attention before they got out of hand, which saved the studio money and time. Chris DiGiovanni
Studio Production Manager , Hawaii Animation Studios
Additional Works Gallery
A collection of work in related and trained disciplines.
Resume
Currently available and seeking new opportunities as a Lighting Artist in real-time or compositing based works.
A diligent and whimsical Lighting / Compositing Artist that has worked on a number of large productions and has specialization in digital lighting, rendering & compositing with additional skills as a Digital Painter. Seeking roles in the Film and Video Game industries to hone skill set and further improve as an artist alongside talented crews.
• Email • LinkedIn
Key Programs & Skills
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Unreal, UnityReal-time Engine Lighting
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Maya, Houdini, Blender3D Software
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Redshift, Mantra, Arnold, Mental RayRendering
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Nuke, Toxik, After EffectsCompositors
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Resolve, PremiereEditing
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Photoshop, SketchbookDigital Painting
Experience
Frame Machine
April 2023 – Current • Lighting Artist for real-time video game environment and cinematic lighting.
• Key lighting setup for expansive interiors and exteriors focused on player pathing.
• Technical problem solving, material adjustment, & performance testing.
• Quality of life and look Tool Development.
Environment & Cinematics Lighting Artist
Lost Boys
December 2022 – April 2023 • Lighting Artist for real-time video game environment and cinematic lighting.
• Key lighting setup for expansive interiors and exteriors focused on player pathing.
Environment & Cinematics Lighting Artist
Aspyr
April 2022 – December 2022 • Lighting Artist for real-time video game environment and cinematic lighting.
• Key lighting setup for expansive interiors and exteriors focused on player pathing.
• Technical problem solving, material adjustment, & performance testing.
Real-time Lighting Artist & Lead
Warner Bros. Rooster Teeth
September 2016 – Current • Virtual Production Manager (Unreal) for RT Direct Animation, overseeing all Unreal development and Visual Post integration in various media. • VizPost Supervisor on projects such as RWBY Chibi, Neon Konbini & Red vs Blue.
• Lighting and Compositing Artist on projects such as RWBY, RWBY Chibi, Death Battle & Red vs Blue.
• Leading, reviewing, and producing work for the VizPost department of Rooster Teeth on various shows. • Establish and oversee the visual art direction and production of numerous projects and artists. • Voice of the lead character Ringmaster from the series DBX and other roles.
• Additional work as an on camera actor and voice actor in projects like Blood Fest, Nomad of Nowhere, and gen:LOCK.
Freelance Artist
May 2016 - July 2016 • Freelance Digital Artist specializing in Lighting, Compositing, and Digital Painting on short term projects.
• HKS Inc. - Architectural lighting and compositing for in-design structures. June - July 2016. • Additional single item works for various projects.
Lighting Artist
Reel FX
January 2013 – May 2016 • Worked as Lighting and Compositing Artist on Free Birds, The Book Of Life, and Rock Dog.
• Performed rendering and compositing work in stereoscopic 3D. • Additional work as a feature concept art painter and scratch voice actor for new studio projects.
Artist
Cinderscape Studios
October 2011 – December 2011 • Freelance texture artist for mobile game development.
Lighting & Compositing Artist
Hawaii Animation Studios
December 2009 – August 2011 • Worked as Lighting and Compositing Artist on numerous projects.
• Provided additional work as Surfacing and Modeling Artist. • Performed as lighting Project Lead on several projects, managing others to ensure quality, lighting continuity, and efficient usage of budgeted time.
Director, Concept and Layout Artist
Hiccups
August 2006 – May 2008 • Lead director of “Hiccups”, an award winning animated short film
• Provided all textures for main characters, as well as modeling, texturing, and rigging many key and secondary props, and background items. • Produced all complete storyboards, animatics, provided major lighting direction, animation support, and controlled layout as Director of Photography.
• Oversaw and handled the complete Rendering and Compositing of film.
ATS in New Media Arts, Computer Animation and Graphic Interface Design.
Kaiser High School Graduated Cum Laude
• Rooster Teeth, April 2018 • Rooster Teeth, March 2019 • Rooster Teeth, August 2021
PCATT: 10 Years of Excellence Honeree
• 10th year Anniversary technology award, Oct 2010
Kawaii Kon - Original Content Award • "Hiccups", Winner 2009
IndieFest Film Festival 2008 • “Hiccups”, Best Animated Short Film, Aug 08
Hiccups Invitational Screenings
• Comic-Con International Film Festival 2008 • Sidewalk Moving Picture Festival 2008
• Secret City Film Festival 2008; Tennessee, KY • Big Island Film Festival 2009; Waikoloa, HI
Windward Gallery
• Statewide student art show, March 07; • 1 Maya work awarded Honorable Mention
Borders Gallery • KCC student art show, January 07, 3 Maya works
Notable Releases
Games
• Mortal Kombat: Onslaught (2023)
• Star Wars: KOTOR Remake
• Unannounced Title (Envr Lighting)(2021)
Real-Time Engine Productions
• Red vs Blue: Zero (Unreal)(2020-2022)
• Neon Konbini (Unreal)(2021)
• Family Shatters (Unreal)(2020-2022)
• Death Battle (Unreal)(2018-2022)
• DBX (Unreal)(2019-2022)
Feature Films
• Rock Dog (Light/Comp)(2016)
• The Book of Life (Light/Comp)(2014)
• Free Birds (Light/Comp)(2013)
Traditional Light & Compositing
• RWBY Chibi (2016-2021)
• Red vs Blue (2016-2021)
• Neon Konbini (2021)
• DBX (2019-2021)
• RWBY (2016-2020)
• Dinotasia (2012)
Acting
Demo Reel Website
• DBX (2018-2022)
• Death Battle (2019-2022)
• Blood Fest (2018)
• Red vs Blue (2018-2019)
• RWBY (2018-2019)
• Camp Camp (2018-2019)
• gen:LOCK (2019)
• Nomad of Nowhere (2018)
Digital Painting
• Unreleased Concept Art Paintings; Reel FX
• Unreleased Title sequence; Reel FX
• Gordon Rider - 5th Anniversary Tribute Book
• Gordon Rider - 10th Anniversary Tribute Book
12
Unreal Based Productions
28
Major Productions Lit
3
Feature Films
7
Awards Won
Recommendations
Billy came onto the project and immediately was an asset to the team. His in-depth Unreal knowledge helped out the team, and he was always happy to answer any questions or help out coworkers with any issues they were having. Kristin Sholler
Lead Lighting Artist, Aspyr
Billy's dedication to his work is exceptional, and he possesses the technical skills required to handle the challenges of working in our constantly evolving lighting and rendering pipeline without letting the challenge of new technology slow down his creative output.. Jeff Alcantara
CG Supervisor, Reel FX
Billy is a hard worker that has had good patience with technical problems. My favourite thing about having Billy on the team was his team spirit & passion for what we do. He always participates in team functions & brought character to the team that is irreplaceable. Liz Hemme
Lighting Supervisor, Reel FX
In addition to his collaborative personality, he also did a fantastic job as a lighting artist; he consistently hit the mark on the tone and look art directors wanted, and was consistently praised for his work. Kristin Sholler
Lead Lighting Artist, Aspyr
I loved having Billy on the lighting team because he made sure all of the lighters remained part of the group. Billy is a great teammate and he would be a valuable addition to any production team. Jeff Alcantara
CG Supervisor, Reel FX
I was impressed by his work ethic, attention to detail and great eye for lighting and composting. Even under the pressure of tight deadlines Billy was able to produce fantastic shots at a quality far above what I expected. Billy also has a great sense of humor and is a pleasure to work with Scott Sanderson
Lighting Supervisor, Hawaii Animation Studios
Billy is a stand out lighting artist and I would be happy to recommend him for any position. Kristin Sholler
Lead Lighting Artist, Aspyr
He was attuned to the studios sensibilities which allowed him to head off potential problems early and bring critical issues to my attention before they got out of hand, which saved the studio money and time. Chris DiGiovanni
Studio Production Manager , Hawaii Animation Studios