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Billy B Burson III
Lighting & Compositing Demo Reel

• Real-time Environments & Cinematics • Traditional Lighting & Compositing • Showrunner • Director • Lead • Sr. Artist


For voice acting related Demo Reel and information please visit: billyburson.com

15

Unreal Based Productions

5

Games

25

Series Lit

3

Feature Films

Additional Lighting Work

Environment and cinematic lighting excerpts of Real-time & Traditional Compositing work.
MORE additional work examples can be found on my -Portfolio Site-

  • Viper Base
    Red vs Blue

  • Viper Base
    Red vs Blue

  • Viper Base
    Red vs Blue

  • Viper Base
    Red vs Blue

  • Shatter Squad Hangar
    Red vs Blue

  • Falcon Base Exterior
    Red vs Blue

  • Lotus Temple Exterior
    Red vs Blue

  • Lotus Temple Exterior
    Red vs Blue

  • Lotus Temple Interior
    Red vs Blue

  • Lotus Temple Interior
    Red vs Blue

  • Sunny Park
    DBX

  • Coffee Shop
    Human Beans

  • Coffee Shop
    Human Beans

  • Wood Panel Rec Room
    Death Battle

  • Abandoned Amusement Park
    Death Battle

  • The Book of Life
    The Candlemaker

  • The Book of Life
    Xibalba's Court

  • The Book of Life
    The Cave of Souls

  • The Book of Life
    The Final Test

  • The Book of Life
    La Muerte's Feast

  • TMNT 2
    Commercials

  • Free Birds
    Flocking Farewell

  • Free Birds
    Feathered Friends

  • Free Birds
    Jake's Vision

  • Free Birds
    Tree Sanctuary

  • Free Birds
    Mysterious Light

  • Dinosaur Revolution
    Dinosaur Duo

Recommendations

Additional Works Gallery

A collection of work in related and trained disciplines.

Digital Paintings
Concept Art & Life Drawing
Storyboarding
3D General
Gordon Rider
Billy in Carbonite
Pinkie Pie
Benry
Ringmaster
Thurop
concept2
concept3
concept4
concept5
concept6
concept7
concept8
concept9
concept10
concept11
concept12
concept13
concept14
concept15
Turkey Man
3DGeneral
3DGeneral
3DGeneral
3DGeneral
3DGeneral
3DGeneral
3DGeneral
3DGeneral
3DGeneral

Resume

Currently available and seeking new opportunities as a Lighting Artist in real-time or compositing based works.

A diligent and whimsical Lighting / Compositing Artist that has worked on a number of large productions and has specialization in digital lighting, rendering & compositing with additional skills as a Digital Painter. Seeking roles in the Film and Video Game industries to hone skill set and further improve as an artist alongside talented crews.

• Resume PDF

• Email

• LinkedIn

Key Programs & Skills

  • Unreal, UnityReal-time Engine Lighting

  • Maya, Houdini, Blender3D Software

  • Redshift, Mantra, Arnold, Mental RayRendering

  • Nuke, Toxik, After EffectsCompositors

  • Resolve, PremiereEditing

  • Photoshop, SketchbookDigital Painting

Experience

Environment & Cinematics Lighting Artist
Frame Machine

April 2023 – Current
• Lighting Artist for real-time video game environment and cinematic lighting.
• Key lighting setup for expansive interiors and exteriors focused on player pathing.
• Technical problem solving, material adjustment, & performance testing.
• Quality of life and look Tool Development.

Environment & Cinematics Lighting Artist
Lost Boys

December 2022 – April 2023
• Lighting Artist for real-time video game environment and cinematic lighting.
• Key lighting setup for expansive interiors and exteriors focused on player pathing.
Environment & Cinematics Lighting Artist
Aspyr

April 2022 – December 2022
• Lighting Artist for real-time video game environment and cinematic lighting.
• Key lighting setup for expansive interiors and exteriors focused on player pathing.
• Technical problem solving, material adjustment, & performance testing.

Real-time Lighting Artist & Lead
Warner Bros. Rooster Teeth

September 2016 – Current
Virtual Production Manager (Unreal) for RT Direct Animation, overseeing all Unreal development and Visual Post integration in various media.
VizPost Supervisor on projects such as RWBY Chibi, Neon Konbini & Red vs Blue.
Lighting and Compositing Artist on projects such as RWBY, RWBY Chibi, Death Battle & Red vs Blue.
Leading, reviewing, and producing work for the VizPost department of Rooster Teeth on various shows.
• Establish and oversee the visual art direction and production of numerous projects and artists.
• Voice of the lead character Ringmaster from the series DBX and other roles.


• Additional work as an on camera actor and voice actor in projects like Blood Fest, Nomad of Nowhere, and gen:LOCK.
Freelance Artist
May 2016 - July 2016
• Freelance Digital Artist specializing in Lighting, Compositing, and Digital Painting on short term projects.
• HKS Inc. - Architectural lighting and compositing for in-design structures. June - July 2016.
• Additional single item works for various projects.


Lighting Artist
Reel FX

January 2013 – May 2016
• Worked as Lighting and Compositing Artist on Free Birds, The Book Of Life, and Rock Dog.
• Performed rendering and compositing work in stereoscopic 3D.
• Additional work as a feature concept art painter and scratch voice actor for new studio projects.


Artist
Cinderscape Studios

October 2011 – December 2011
• Freelance texture artist for mobile game development.


Lighting & Compositing Artist
Hawaii Animation Studios

December 2009 – August 2011
• Worked as Lighting and Compositing Artist on numerous projects.
• Provided additional work as Surfacing and Modeling Artist.
• Performed as lighting Project Lead on several projects, managing others to ensure quality, lighting continuity, and efficient usage of budgeted time.


Director, Concept and Layout Artist
Hiccups

August 2006 – May 2008
• Lead director of “Hiccups”, an award winning animated short film
• Provided all textures for main characters, as well as modeling, texturing, and rigging many key and secondary props, and background items.
• Produced all complete storyboards, animatics, provided major lighting direction, animation support, and controlled layout as Director of Photography.
• Oversaw and handled the complete Rendering and Compositing of film.
University of Hawai'i: Kapi'olani Campus
ATS in New Media Arts, Computer Animation and Graphic Interface Design.

Kaiser High School
Graduated Cum Laude
Employee Of The Month
• Rooster Teeth, April 2018
• Rooster Teeth, March 2019
• Rooster Teeth, August 2021

PCATT: 10 Years of Excellence Honeree
• 10th year Anniversary technology award, Oct 2010

Kawaii Kon - Original Content Award
• "Hiccups", Winner 2009
IndieFest Film Festival 2008
• “Hiccups”, Best Animated Short Film, Aug 08

Hiccups Invitational Screenings
• Comic-Con International Film Festival 2008
• Sidewalk Moving Picture Festival 2008
• Secret City Film Festival 2008; Tennessee, KY
• Big Island Film Festival 2009; Waikoloa, HI

Windward Gallery
• Statewide student art show, March 07;
• 1 Maya work awarded Honorable Mention
Borders Gallery
• KCC student art show, January 07, 3 Maya works

Notable Releases

Games

• Mortal Kombat: Onslaught (2023)
• Star Wars: KOTOR Remake
• Unannounced Title (Envr Lighting)(2021)

Real-Time Engine Productions

Red vs Blue: Zero (Unreal)(2020-2022)
Neon Konbini (Unreal)(2021)
Family Shatters (Unreal)(2020-2022)
Death Battle (Unreal)(2018-2022)
DBX (Unreal)(2019-2022)

Feature Films

Rock Dog (Light/Comp)(2016)
The Book of Life (Light/Comp)(2014)
Free Birds (Light/Comp)(2013)

Traditional Light & Compositing

RWBY Chibi (2016-2021)
Red vs Blue (2016-2021)
Neon Konbini (2021)
DBX (2019-2021)
RWBY (2016-2020)
Dinotasia (2012)

Acting

Demo Reel Website
DBX (2018-2022)
Death Battle (2019-2022)
Blood Fest (2018)
Red vs Blue (2018-2019)
RWBY (2018-2019)
Camp Camp (2018-2019)
gen:LOCK (2019)
Nomad of Nowhere (2018)

Digital Painting

• Unreleased Concept Art Paintings; Reel FX
• Unreleased Title sequence; Reel FX
• Gordon Rider - 5th Anniversary Tribute Book
• Gordon Rider - 10th Anniversary Tribute Book


12

Unreal Based Productions

28

Major Productions Lit

3

Feature Films

7

Awards Won

Recommendations

The Book of Life:
The Candlemaker

Lit and Rendered with Houdini; Composited with Nuke

Lighting, Rendering, & Compositing by Billy Burson

The Book of Life:
Xibalba's Court

Lit and Rendered with Houdini; Composited with Nuke

Lighting, Rendering, & Compositing by Billy Burson

The Book of Life:
The Cave of Souls

Lit and Rendered with Houdini; Composited with Nuke

Lighting, Rendering, & Compositing by Billy Burson

The Book of Life:
The Final Test

Lit and Rendered with Houdini; Composited with Nuke

Lighting, Rendering, & Compositing by Billy Burson
Initial Set lighting setup by Billy Burson

The Book of Life:
La Muerte's Feast

Lit and Rendered with Houdini; Composited with Nuke

Lighting, Rendering, & Compositing by Billy Burson

TMNT 2
Commercial Work

Lit and Rendered with Maya; Composited with Nuke

Lighting, Rendering, & Compositing by Billy Burson

Free Birds
Flocking Farewell

Lit and Rendered with Maya; Composited with Nuke
Lighting, Rendering, & Compositing by Billy Burson

Free Birds
Feathered Friends

Lit and Rendered with Maya; Composited with Nuke
Lighting, Rendering, & Compositing by Billy Burson

Free Birds
Jake's Vision

Lit and Rendered with Maya; Composited with Nuke
Lighting, Rendering, & Compositing by Billy Burson

Free Birds
Tree Sanctuary

Lit and Rendered with Maya; Composited with Nuke
Lighting, Rendering, & Compositing by Billy Burson

Free Birds
Mysterious Light

Lit and Rendered with Maya; Composited with Nuke
Lighting, Rendering, & Compositing by Billy Burson

Dinosaur Revolution
Dinosaur Duo

Lit and Rendered with Relight; Composited with Nuke
Lighting, Rendering, & Compositing by Billy Burson

Viper Base
Red vs Blue

Built and Lit with Unreal Engine
Set Design and environment Lighting by Billy Burson

Viper Base
Red vs Blue

Built and Lit with Unreal Engine
Set Design and environment Lighting by Billy Burson

Viper Base
Red vs Blue

Built and Lit with Unreal Engine
Set Design and environment Lighting by Billy Burson

Viper Base
Red vs Blue

Built and Lit with Unreal Engine
Set Design and environment Lighting by Billy Burson

Viper Base
Red vs Blue

Built and Lit with Unreal Engine
Set Design and environment Lighting by Billy Burson

Shatter Squad Hangar
Red vs Blue

Built and Lit with Unreal Engine
Environment Lighting by Billy Burson

Shatter Squad Hangar
Red vs Blue

Built and Lit with Unreal Engine
Environment Lighting by Billy Burson

Black Lotus Temple Exterior
Red vs Blue

Built and Lit with Unreal Engine
Environment Lighting by Billy Burson

Black Lotus Temple Exterior
Red vs Blue

Built and Lit with Unreal Engine
Environment Lighting by Billy Burson

Black Lotus Temple Interior
Red vs Blue

Built and Lit with Unreal Engine
Set Dressed and Environment Lighting by Billy Burson

Black Lotus Temple Interior
Red vs Blue

Built and Lit with Unreal Engine
Set Dressed and Environment Lighting by Billy Burson

Coffee Shop
Human Beans

Built and Lit with Unreal Engine
Set Alterations and Environment Lighting by Billy Burson

Coffee Shop
Human Beans

Built and Lit with Unreal Engine
Set Alterations and Environment Lighting by Billy Burson

Coffee Shop
Human Beans

Built and Lit with Unreal Engine
Set Alterations and Environment Lighting by Billy Burson

Wood Panel Rec Room
Death Battle

Built and Lit with Unreal Engine
Set Design and Environment Lighting by Billy Burson

Abandoned Amusement Park
Death Battle

Built and Lit with Unreal Engine
Set Design and Environment Lighting by Billy Burson